﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Apple.FrameCaptureDestination
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine.Apple
{
  /// <summary>
  ///         <para>Destination of Frame Capture
  /// This is a wrapper for MTLCaptureDestination.</para>
  ///       </summary>
  [NativeHeader("Runtime/Export/Apple/FrameCaptureMetalScriptBindings.h")]
  public enum FrameCaptureDestination
  {
    /// <summary>
    ///   <para>Capture in XCode itself.</para>
    /// </summary>
    DevTools = 1,
    /// <summary>
    ///   <para>Capture to a GPU Trace document.</para>
    /// </summary>
    GPUTraceDocument = 2,
  }
}
